This piece needs WebGL —
the vessel cannot form here.

VESSEL seven states · one form
state 01 / 07 the sphere, before names
drag to orbit · hold to agitate · scroll to transform
state 01

Whole

Before it was anything, it was only round — the shape a thing takes when nothing has asked it a question yet.

state 02

Breath

The first disturbance. The surface remembers wind it has never met, and begins, quietly, to move.

state 03

Lattice

Emptiness is not absence. Carved open, the form discovers it was mostly hollow all along — and holds anyway.

state 04

Ring

What cannot decide on a centre becomes an orbit. The vessel pours itself around its own missing middle.

state 05

Twin

Every form carries a second opinion. For one state, the vessel lets both be true.

state 06

Shard

Edges are a kind of confidence. It tries them on, the way water tries on the shape of a cup.

state 07

Vessel

Not the sphere, not the ring, not the shard — the capacity to have been each of them. That is the vessel.

A form is a verb.

Raymarched live in a single fragment shader — no meshes, no textures, no 3D library. Distance fields, folded and blended in real time.